This is the list of all 191 Sigils available in Guild Wars 2.
Background color represent the rarity of the item. Click on the button to show available filters.

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Name Bonus
Major Sigil of Fire 50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius).
(Cooldown: 7 Seconds)
Minor Sigil of Fire 50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius).
(Cooldown: 9 Seconds)
Superior Sigil of Fire 50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius).
(Cooldown: 5 Seconds)
Minor Sigil of Water 10% Chance on Hit: Heal nearby allies around your target (180 radius).
(Cooldown: 10 Seconds)
Major Sigil of Water 20% Chance on Hit: Heal nearby allies around your target (240 radius).
(Cooldown: 7 Seconds)
Superior Sigil of Water 30% Chance on Hit: Heal nearby allies around your target (360 radius).
(Cooldown: 5 Seconds)
Minor Sigil of Air 50% Chance on Critical: Cause a Lightning Strike
(Cooldown: 7 Seconds)
Major Sigil of Air 50% Chance on Critical: Cause a Lightning Strike
(Cooldown: 5 Seconds)
Superior Sigil of Air 50% Chance on Critical: Cause a Lightning Strike
(Cooldown: 3 Seconds)
Superior Sigil of Ice 30% Chance on Hit: Inflict Chill (2 Seconds)
(Cooldown: 10 Seconds)
Major Sigil of Ice 20% Chance on Hit: Inflict Chill (1 Second)
(Cooldown: 10 Seconds)
Minor Sigil of Ice 10% Chance on Hit: Inflict Chill (1 Second)
(Cooldown: 10 Seconds)
Minor Sigil of Earth 30% Chance on Critical: Inflict Bleeding (3 Seconds)
(Cooldown: 2 Seconds)
Major Sigil of Earth 45% Chance on Critical: Inflict Bleeding (4 Seconds)
(Cooldown: 2 Seconds)
Superior Sigil of Earth 60% Chance on Critical: Inflict Bleeding (5 Seconds)
(Cooldown: 2 Seconds)
Superior Sigil of Rage 50% Chance on Critical: Gain Quickness (3 Seconds)
(Cooldown: 30 Seconds)
Superior Sigil of Strength 60% Chance on Critical: Gain Might (10 Seconds)
(Cooldown: 1 Second)
Major Sigil of Strength 40% Chance on Critical: Gain Might (7 Seconds)
(Cooldown: 1 Second)
Minor Sigil of Strength 20% Chance on Critical: Gain Might (5 Seconds)
(Cooldown: 1 Second)
Minor Sigil of Frailty 10% Chance on Hit: Inflict Vulnerability (10 Seconds)
(Cooldown: 2 Seconds)
Major Sigil of Frailty 25% Chance on Hit: Inflict Vulnerability (10 Seconds)
(Cooldown: 2 Seconds)
Superior Sigil of Frailty 50% Chance on Hit: Inflict Vulnerability (10 Seconds)
(Cooldown: 2 Seconds)
Minor Sigil of Blood 10% Chance on Critical: Steal Health
(Cooldown: 5 Seconds)
Major Sigil of Blood 25% Chance on Critical: Steal Health
(Cooldown: 5 Seconds)
Superior Sigil of Blood 50% Chance on Critical: Steal Health
(Cooldown: 5 Seconds)
Superior Sigil of Purity 60% Chance on Hit: Remove a Condition
(Cooldown: 10 Seconds)
Superior Sigil of Nullification 60% Chance on Critical: Remove a Boon
(Cooldown: 10 Seconds)
Minor Sigil of Bloodlust Gain a charge of +2 power each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.)
Major Sigil of Bloodlust Gain a charge of +7 power each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.)
Superior Sigil of Bloodlust Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.)
Minor Sigil of Corruption Gain a charge of +2 condition damage each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.)
Major Sigil of Corruption Gain a charge of +7 condition damage each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.)
Superior Sigil of Corruption Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.)
Major Sigil of Perception Gain a charge of +7 precision each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.)
Superior Sigil of Perception Gain a charge of +10 precision each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.)
Major Sigil of Life Gain a charge of +7 healing each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.)
Superior Sigil of Life Gain a charge of +10 healing each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.)
Superior Sigil of Demon Summoning Gain a summoning charge whenever you kill a foe. At 25 charges, you summon a fleshreaver. (You lose all charges on down.)
Superior Sigil of Benevolence Gain a charge that grants 0.5% outgoing healing effectiveness toward other allies each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.)
Minor Sigil of Benevolence Gain a charge that grants 0.3% outgoing healing effectiveness toward other allies each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.)
Major Sigil of Benevolence Gain a charge that grants 0.4% outgoing healing effectiveness toward other allies each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.)
Minor Sigil of Speed Gain Swiftness (10 Seconds) on Killing a Foe
Major Sigil of Speed Gain Swiftness (14 Seconds) on Killing a Foe
Superior Sigil of Speed Gain Swiftness (20 Seconds) on Killing a Foe
Major Sigil of Luck 50% chance to gain a random boon on killing an enemy.
Superior Sigil of Luck 75% chance to gain a random boon on killing an enemy.
Superior Sigil of Stamina Your endurance is refilled each time you kill a foe.
Major Sigil of Restoration Gain Health on Killing a Foe
Superior Sigil of Restoration Gain Health on Killing a Foe
Minor Sigil of Hydromancy Damage nearby foes and chill them for 1 second when you swap to this weapon while in combat.
(Cooldown: 9 Seconds)
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