This is the list of all 51 PvP Sigils available in Guild Wars 2.
Background color represent the rarity of the item. Click on the button to show available filters.

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Name Bonus
Berserker's Jewel +125 Power
+75 Precision
+5% Critical Damage
+45 Vitality
Cleric's Jewel +125 Healing
+75 Power
+75 Toughness
Sigil of Agony Increase Inflicted Bleeding Duration: 25%
Sigil of Smoldering Increase Inflicted Burning Duration: 25%
Sigil of Hobbling Increase Inflicted Cripple Duration: 20%
Sigil of Accuracy +7% Critical Chance
Sigil of Force +5% Damage
Sigil of Chilling Increase Inflicted Chill Duration: 20%
Sigil of Venom Increase Inflicted Poison Duration: 25%
Sigil of Paralyzation +30% Stun Duration
Sigil of Peril Increase Inflicted Vulnerability Duration: 25%
Sigil of Debility Increase Inflicted Weakness Duration: 20%
Sigil of Corruption Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.)
Sigil of Stamina Your endurance is refilled each time you kill a foe.
Sigil of Life Gain a charge of +10 healing each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.)
Sigil of Restoration Gain Health on Killing a Foe
Sigil of Benevolence Gain a charge that grants 0.5% outgoing healing effectiveness toward other allies each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.)
Sigil of Bloodlust Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.)
Sigil of Perception Gain a charge of +10 precision each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.)
(Only one attribute-stacking sigil can be active at a time.)
Sigil of Demon Summoning Gain a summoning charge whenever you kill a foe. At 25 charges, you summon a fleshreaver. (You lose all charges on down.)
Sigil of Speed Gain Swiftness (20 Seconds) on Killing a Foe
Sigil of Air 50% Chance on Critical: Cause a Lightning Strike
(Cooldown: 3 Seconds)
Sigil of Earth 60% Chance on Critical: Inflict Bleeding (5 Seconds)
(Cooldown: 2 Seconds)
Sigil of Fire 50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius).
(Cooldown: 5 Seconds)
Sigil of Rage 50% Chance on Critical: Gain Quickness (3 Seconds)
(Cooldown: 30 Seconds)
Sigil of Ice 30% Chance on Hit: Inflict Chill (2 Seconds)
(Cooldown: 10 Seconds)
Sigil of Blood 50% Chance on Critical: Steal Health
(Cooldown: 5 Seconds)
Sigil of Strength 60% Chance on Critical: Gain Might (10 Seconds)
(Cooldown: 1 Second)
Sigil of Fallibility On Hit: Inflict Vulnerability (10 seconds)
(Cooldown: 2 seconds)
Sigil of Water 30% Chance on Hit: Heal nearby allies around your target (360 radius).
(Cooldown: 5 Seconds)
Sigil of Intelligence Your next three attacks after swapping to this weapon while in combat have a 100% critical chance. (Cooldown: 9 Seconds)
Sigil of Doom Your next attack after you swap to this weapon while in combat inflicts poison for 5 seconds.
(Cooldown: 9 seconds)
Sigil of Geomancy Inflict bleeding on nearby foes for 7 seconds when you swap to this weapon while in combat.
(Cooldown: 9s)
Sigil of Energy Gain 25% of your endurance when you swap to this weapon while in combat. (Cooldown: 9 Seconds)
Sigil of Hydromancy Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat.
(Cooldown: 9 Seconds)
Sigil of Leeching Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9 Seconds)
Sigil of Battle Gain 4 stacks of might (5 seconds) when you swap to this weapon while in combat. (Cooldown: 9 seconds)
Barbarian's Jewel +125 Vitality
+75 Power
+75 Precision
Soldier's Jewel +125 Power
+75 Vitality
+75 Toughness
Carrion Jewel +125 Condition Damage
+75 Power
+75 Vitality
Rabid Jewel +125 Condition Damage
+75 Precision
+75 Toughness
Rampager's Jewel +125 Precision
+75 Condition Damage
+45 Power
+45 Vitality
Settler's Jewel +125 Toughness
+75 Condition Damage
+75 Healing Power
Valkyrie's Jewel +125 Power
+75 Toughness
+5% Critical Damage
+45 Healing
Celestial Jewel +45 Power
+45 Precision
+45 Condition Damage
+45 Toughness
+45 Vitality
+45 Healing
+5% Critical Damage
Sigil of Nullification 60% Chance on Critical: Remove a Boon
(Cooldown: 5 Seconds)
Sigil of Purity 60% Chance on Hit: Remove a Condition
(Cooldown: 10 Seconds)
Sigil of Torment 50% chance on critical: Apply AoE torment (5 seconds, 180 radius).
(Cooldown: 5 Seconds)
Sigil of Celerity Gain a charge when you kill a foe, five if you kill an enemy player. At 25 charges, gain quickness for 5 seconds. (You lose all stacks on down.)
Sigil of Renewal Heal Nearby Allies on Weapon Swap (360 Radius)
(Cooldown: 9 Seconds)
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